![]() ![]() Period.Īfter shooting a few arrows, I typically reach for my axe once again - a mechanic that's possible since it comes back after being thrown, Mjöllnir-style. ![]() No other game in VR with hoards of enemies has sword combat this good. In any given one of these scenarios, I always begin by grabbing the axe and throwing it as hard as I can at a remote enemy, followed by a barrage of arrows let loose from my bow. Take a scenario you'll doubtless come across many times throughout your travels in the game where you're approached by half a dozen hostile skeletons and undead creatures, not to mention the giant hornets or low-crawling scorpions in the room. Being able to effortlessly combine attacks from all three of these weapons is beyond stunning and feels like nothing I've ever played. In the press build I've been playing, my character started off with a sword on my left hip, an axe on my right hip, and a bow on my back. I'm not sure I can think of another VR game that made me feel as badass as Dungeons of Eternity. ![]() But, for me, it's not the puzzles or the environments that make the game shine. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |